Showing posts with label Sheltered. Show all posts
Showing posts with label Sheltered. Show all posts

Tuesday, August 27, 2013

Conversion Experience: Victoria

Sheltered #2
Image; August 2013; $2.99

The youth of Haven have executed Lucas' fiendish plan. All of their parents are dead, slain by the guns that were supposed to protect them from outside forces. Instead, an evil was festering within the doomsday camp.

     Victoria, a relative newcomer to Haven, is terrified when her father is murdered since she had no knowledge of the plot's existence. She and a friend try to escape, but there is no way out of the isolated camp in the middle of winter. Lucas, the leader of the children, tries to explain his motive, but Victoria refuses to hear it and throws a rock at his head.

     Victoria faces a grim future and I look forward to see if she can somehow rise above her dire predicament.

VICTORIA
isolated teenager in a terrifying situation

ASPECTS 
High Concept: Renegade survivor of a doomsday cult
.
Trouble: Lucas and his cronies killed my father.
.
Other Aspects: We have to get the hell out of here.

APPROACHES 
Careful: +2
Clever: +3
Flashy: +0
Forceful: +1
Quick: +2
Sneaky: +1

STUNTS 
I'm Sure As Fuck Not Letting Them Get Us 
     Because I'm Sure As Fuck Not Letting Them Get Us, I get a +2 when I Forcefully attack Lucas or his flunkies.

(Take two more stunts without reducing stress.)

STRESS: 3 boxes

CONSEQUENCES 
Mild (2):
Moderate (4):
Severe (6):

REFRESH: 3

Current FATE Points: 3

Saturday, August 3, 2013

Conversion Experience: Sheltered #1

In an attempt to tie comics and games together, I am beginning a series called "Conversion Experience" that will translate material from the funny books I read into game content. 

Sheltered #1
Image; July 2013; $3.99

Sheletered, a pre-apocalyptic tale, presents a group of murderous teens and tweens, who have taken over their parents' doomsday compound. Wait? Doomsday prepping has the potential to go wrong when you combine marginalized people, lots of guns and a bit of paranoia? Oh yeah.

     For today's Conversion Experience, I'd like to create a quick set of details using Fate Accelerated for the doomsday complex in the comic, which is called Safe Haven.

SAFE HAVEN
a locale for Fate Accelerated

You have to die so that we can live.
     Adults are expendable so that there are more resources available for the youth. 

No one gets in. No one gets out. 
     Safe Haven is a stronghold, but also a kind of prison.

Guns and paranoia everywhere you look.
     Never a good mix.

     The above aspects can be tagged by characters and NPCs in Safe Haven.


     Alternatively, I approached Safe Haven from the perspective of sketching the area out as three zones, with an aspect for each. I'm not sure which is the better or more proper approach according to the rules.