Showing posts with label Pathfinder Miniatures. Show all posts
Showing posts with label Pathfinder Miniatures. Show all posts
Tuesday, January 19, 2016
Minis in the Mail
These figures are going to be perfect for some nasty, filthy winged horrors that will descend upon the PCs in my campaign. Winged putrescence!
Monday, January 11, 2016
Minis in the Mail
I knew this fixer-upper had a bug problem, but wow!
I picked up these critters to go with the latest issue of The Tolling of the Great Black Bell. I am looking forward to inflicting these critters on the party this weekend! For those interested, these are Giant Centipedes from the Dungeons Deep expansion from Pathfinder Battles.
Tuesday, October 23, 2012
Ogre
Ogre, Rare, no. 31 of 40, Pathfinder Battles: Heroes and Monsters
The Ogre does what ogres can,
Deeds quite impossible for Man,
But one prize is beyond his reach:
The Ogre cannot master speech.
About a subjugated plain,
Among its desperate and slain,
The Ogre stalks with hands on hips,
While drivel gushes from his lips.
― W.H. Auden
Adult ogres stand 8 to 9 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
Ogres are bullies by nature and incredibly dim-witted. Although most ogres scrape out a meager existence on the fringes of society, some have found work as mercenaries in civilized lands. Such employment rarely lasts long, however, since ogres have a disturbing habit of eating the dead and dying.
In combat, ogres attack with little planning. They are content to charge into battle, screaming wildly. Not so dumb as to be suicidal, ogres will retreat if they are wounded severely. Ogres’ preferred habitats are mountainous regions or forested hills. They lack construction skills, so they are most often found in natural caves. Family groups will consist of 1 dominant male, 1-2 adult females, 1-2 adolescents and 1-3 young.
An ogre occupies - crowds, really - a single hex.
Ogres are bullies by nature and incredibly dim-witted. Although most ogres scrape out a meager existence on the fringes of society, some have found work as mercenaries in civilized lands. Such employment rarely lasts long, however, since ogres have a disturbing habit of eating the dead and dying.
In combat, ogres attack with little planning. They are content to charge into battle, screaming wildly. Not so dumb as to be suicidal, ogres will retreat if they are wounded severely. Ogres’ preferred habitats are mountainous regions or forested hills. They lack construction skills, so they are most often found in natural caves. Family groups will consist of 1 dominant male, 1-2 adult females, 1-2 adolescents and 1-3 young.
An ogre occupies - crowds, really - a single hex.
| Ogre (6 points) SM +1 (8’ tall, 650 lbs.); ST 20 (size, -10%) [90], DX 10, IQ 8 [-40], HT 12 [20]; HP 20, Will 8, Per 8, FP 12; Basic Lift 80, Damage: Thr 2d-1/Sw 3d+2; Basic Speed 4.5 [-20], Basic Move 5 [+5]; Dodge 7, Parry (see attacks), Block -; DR 2 (tough skin). Advantages and Perks Alcohol Tolerance [1], DR 2 (tough skin, -40%) [6], Hard to Kill 2 [4], Reduced Consumption 2 (cast-iron stomach, -50%) [2], Resistant to Disease (+8 to resist) [5], Sharp Teeth [1]. Disadvantages and Quirks Bad Temper (9) [-15], Bully (9) (-2 to reaction rolls) [-15], Gluttony (6) [-10], Hidebound [-5], Increased Consumption 2 [-10], Odious Racial Habit (almost no personal hygiene; -2 to reaction rolls) [-10], Odious Racial Habit (eats sentients; -3 to reaction rolls) [-15], Ugly (-2 to reaction rolls) [-8]. Skills Brawling-12 [4], Melee Weapon (two-handed mace)-12 [8], Survival (mountain)-9 [4], Survival (woodlands)-9 [4]. Attacks Punch-12, 2d cr, reach 1, parry 9; Sharp Teeth-12, 2d cut, reach C; Two-handed club-12, 3d+6 cr, reach 1,2, parry 9 (unready after use). Equipment Two-handed club, lump of moldy cheese, maggoty biscuit, $2. |
Sunday, October 21, 2012
Run, Humans!
Gargoyle, Rare, no. 24 of 40, Pathfinder Battles: Heroes and Monsters
The little humans waddle around, looking at their feet all day. When they do look up, they don't want to see us. They see statutes.
They see us all right when we throw things at them, though. Then they yell and run and cry out and curse us. Their skin is so soft. Little bags of waddling meat.
Funny!
Sometimes we don't let them see us. We just drop a brick or roof tile on their little heads. They don't like that. Oh, how they yell. But sometimes they don't yell at all. They just fall down and bleed. Or die.
So funny!
The gargoyles that lurk in Baldur's Gate are a terrible nuisance. While they do not cause trouble during the day, they fearlessly venture forth at night. They delight in antagonizing people they find alone on the streets. Their torments range from simple scares to snatching lone figures off the ground and dropping them from great heights. Murder is extremely rare, but most every Baldurian has a story about a personal encounter with the winged menaces.
| Gargoyle; Armor Class: 5, Hit Dice: 4+4, Hit Points: 24, THAC0: 15, No. of Attacks: 4, Damage:1d3 (claw)/1d3 (claw)/1d6 (bite)/1d4 (horn), Alignment: Chaotic Evil, Move: 9, Fly 15, Special Defense: +1 or better weapon to hit, Morale: 11, XP Value: 420 Gargoyles can make a swoop attack when flying, dropping down suddenly from the sky to make their attacks in an aerial ambush. In this case, they can make either two claw attacks or one horn attack. To make all four of their attacks, they must land. |
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