Showing posts with label Miniatures and Terrain. Show all posts
Showing posts with label Miniatures and Terrain. Show all posts

Saturday, September 12, 2020

Paper Bandits

I quickly sketched some more paper minis while watching the first inning of the Dodgers vs. The Cheating Trashcan Bangers of Houston. From left to right we have Piotr, Igor, Stanislaw, Wiktor and Jakub. Yeah, strong Polish vibe. I left the black blank so that I could jot down their name, AC and hps. 

Piotr: Can burp the alphabet and likes making grown men cry. 

Igor: Loves to smash people in the face with his shield. Never met a cat he didn't like to kick.

Stanislaw: Used to shove old people to the ground just to hear people around him gasp in horror. Music to his ears, all that gasping and outrage.

Wiktor: Loves shooting people in the back. And in the front. Heck, he just loves filling people with arrows. 

Jakub: Has caught every social disease there is to catch. He collects them likes freaky badges of honor. 

     This quintet have been waylaying farmers during the fall harvest. They are trying to gather enough stores for the winter are on quite the tear. There are rewards for their heads, but everyone who has tried to collect it has either given up or ended up in a ditch.  

     Regarding that trash can banging for the confused...

Wednesday, September 9, 2020

Cardboard Combat Village

I found some sheets of cardboard in the supply closet at school. Yesterday and today during my lunch break I experimented with some terrain. I will not paint this; I like the understated look. I think I will build a few more and have myself a nice cardboard combat village.

     In other news, here's the view from Gath Angeles.

Monday, September 7, 2020

Paper Skellie Boyz Are Fight!

I stare out the window a lot and say, "What I wouldn't give to play one last session with my old friends from San Diego." *sigh*

     Well, it occurs to me that I have people with whom I could game quite happily thanks to the wonders of Zoom, battle mats and other wondrous combinations of paper and technology. During our 30 hour power outage - on a day when it hit 113 no less - I scribbled and planned for a few sessions of Tiny Dungeons 2e.

     I have never played Tiny Dungeons, but there is a Fate Accelerated quality to it that might be worth checking out. Matt of msjx.org, myself and Bill of the Green Skeleton Gaming Guild will be giving it a go this Friday at 5pm PST/8 EST for about 90 minutes. I am sending them battle mats and paper minis tomorrow. Teaching via Zoom has gotten me into the habit of trying to marry a tactile component to the digital delivery.

     Tiny Dungeons may be our jam and it may not be. I want to take hacks at all the Drive Thru RPG games I own but never play. Something good must come from this unholy mess that is life in CA during a pandemic and lots of Friday Night Firefights may be just the thing. (On the subject of nostalgia, "Friday Night Firefight" is what we called our casual, one off game sessions in high school.) Let me know if you have any kind of interest in joining in. :)


Saturday, May 13, 2017

Minis in the Mail


The Loyal Earth Elemental from the Underdark expansion of the D&D minis line won't win any beauty contests, but it will drive a fool into the ground like a stake.

     I'll have this fellow handy in case any of the PCs get sticky fingers when we play 5e this summer. I described him in some detail in the most recent issue of The Tolling of the Great Black Bell.

Saturday, September 10, 2016

The Pigeon Street Society of Explorers and Specialists Session 7


09.04.16; Session Six; D&D 5e
Len as Argon, Human Wizard 3
Paul as Galillian, Elven Ranger 3
Scott as Derek, Human Paladin 3
Erik as Growll, Half-orc Bard 3
Rachel as Naga, Halfling Rogue 3
Jose as Iolas, Elven Wizard 3

The Night Market
     Desperate to learn more about the mysterious necromancer plying her trade near Pigeon Street, the intrepid explorers visited the Night Market near their homes. They descended beneath the city streets to find a bizarre labyrinth of vendors and stalls. All manner of goods, both mundane and magical, were available.

Eventually, they located the Necromancer herself and had a productive discussion. She agreed to relocate her operations in light of the PCs finding it repugnant. Much more happened, but I am writing this months after the fact and my memory is hazy.

Subdued Dragon
     The session culminated in a blistering assault on the Blue Dragon, the infamous smuggling ship that had supplied the necromancer with fresh corpses. The battle was fierce, with the captain and bosun fighting viciously before falling under the blade.

Saturday, July 30, 2016

More Houses on Pigeon Street

I've been busy this weekend with my construction project. I've completed two new buildings. I like how they are coming out. The colors are bold and fun.

     I have three completed so far. I think six would be sufficient, nine excellent and 12 a dream goal. Each one takes about three-four hours to construct, so 12 buildings would be a ton of work.

     The buildings will see their first use tomorrow when we meet for the second session of our Baldur's Gate campaign.


Friday, July 29, 2016

A House on Pigeon Street


The other day the missus and I went to Giant Robot 2 on Sawtelle in West LA. I miss living in West LA. I miss the weather and being so close to my favorite surf spots. However, I don't miss the rental rates. My mortgage is less than my old rent. At any rate, I was very inspired by the model above. I decided to go home and begin working on terrain with big bold colors.



     The building was put together with foam core and cardstock. I glued it together with tacky glue. Usually I employ a hot glue gun and a basswood base, but this time I wanted a quicker, faster method.



     At this point, I have adorned the doors and windows with balsa wood and painted the building. Next I used cardstock to create a shingled roof.



     Here's the final result. I outlined with a Sharpie to create bold lines. I love the colors. Bold, cartoony and it definitely stands out on the table.

Wednesday, July 13, 2016

This Is What Happens When You Play Pokemon Go in a Bad Part of Town


This morning I am drinking coffee and working on another installment of The Tolling of the Great Black Bell. The issue will come with a wee battle mat upon which terrible things will happen to a poor rat catcher unless the intrepid heroes intervene. Then again, the PCs might sit back and take bets as to who wins. That's an option, too. I just ordered two more of these rat minis on Ebay. Sadly, they are getting harder and more expensive to find.

Monday, July 11, 2016

Wagons, ho!


Miniatures arrived in the mail today and I am quite pleased. We are starting a new campaign in two weeks and I anticipate occasional travel. Thanks to the Pathfinder line of minis, the PCs will have decent representations of their cart and/or wagon.The scale may be a little off, but that's okay.

Sunday, March 27, 2016

They Are Not for Eating!


Some miniatures recently arrived in the mail. I went with an animal theme in order to provide the PCs some nifty critter companions. I'm still working out the details, though. I'm forever working out the details.

     For example, I think the goat once ate someone's Cloak of Elvenkind. Now he's really good at hiding until he leaps out and butts a foe right in the rear. I think the piggie is good luck and provides a +2 bonus on all saving throws.

     I hope you are all having a lovely Easter. :)

Tuesday, January 19, 2016

Minis in the Mail

These figures are going to be perfect for some nasty, filthy winged horrors that will descend upon the PCs in my campaign. Winged putrescence!

Monday, January 11, 2016

Minis in the Mail


I knew this fixer-upper had a bug problem, but wow!

     I picked up these critters to go with the latest issue of The Tolling of the Great Black Bell. I am looking forward to inflicting these critters on the party this weekend! For those interested, these are Giant Centipedes from the Dungeons Deep expansion from Pathfinder Battles.

Monday, September 9, 2013

Minis in the Mail: Tentacle Horrors


Tentacle horrors arrived in the mail today from Dungeon Crawler. I am very excited to have these as I have been working on a few NPCs that have potent summoning abilities. These minis will be perfect representations for some of the nightmares they can conjure up. 

Thursday, September 5, 2013

That Can't Be a Good Omen


Wyndon, always the nervous one, wondered aloud, "Three graves by the side of the road? There are three of us! That can't be a good omen."

     "You worry too much," grumbled Kander. Kander had a lot of patience, especially for a dwarf, but the halfling's incessant fretting bothered him.

     "You don't worry enough, my dwarven friend," replied Wyndon. "Not nearly enough, I think."

     "Kander's not the one who lit a sheep on fire," quipped Bedlow, an imposing human warrior.

     Kander guffawed as Wyndon stammered, "I...I thought it was a wolf! It was dark!"

     "Seriously, Wyndon," continued Bedlow. "You have got to stop setting things on fire when you get nervous. It's kind of disturbing."

     Still chuckling, Kander began walking down the road with Bedlow trailing.

     After fretting a bit longer about the three fresh graves, Wyndon ran after his companions. "It's not a good omen, I tell you!"



Wyndon o' the Flaming Flask; Level 1 Halfling; Str 9, Dex 15 (-1 AC, +1 to missile attacks, +1 initiative), Con 13 (+1 hit point), Int 10, Wis 11, Cha 12; Armor Class 6 (leather armor, Dex bonus); Hit Points 5; Atk 1; THAC0 19 (17 with missiles); Dam 1d6 (long sword) or 1d8 (flaming oil); Move 40’; Alignment Lawful; Special Abilities +1 to missile attacks, +1 to initiative when alone, 90% ability to hide in wilderness, can hide in subterranean shadows on a 1-2 on a 1d6, -2 to AC against giant-sized creatures; Treasure: 1 x 20 gp gem,15 gp; XP Value 25.


Bedlowe; Level 1 Fighter; Str 16 (+2 to hit and damage), Dex 12, Con 13 (+1 hit point), Int 10, Wis 10, Cha 10; Armor Class 4 (splint mail); Hit Points 8; Atk 1; THAC0 17; Dam 1d8+2 (long sword); Move 30’; Alignment Lawful; Treasure: 20 gp; XP Value 10.


Kander the Patient; Level 1 Dwarf; Str 16 (+2 to hit and damage), Dex 10, Con 16 (+2 hit points), Int 11, Wis 13 (+1 to magic-based saving throws), Cha 10; Armor Class 3 (splint mail, shield); Hit Points 18; Atk 1; THAC0 16; Dam 1d6+2 (war hammer); Move 30’; Alignment Lawful; Special Abilities Infravision (60'), Treasure: 1 gold ring worth 10 gp, 20 gp; XP Value 16.

Sunday, September 1, 2013

The Warehouse on Llewellyn Street


At least one or two scenes per session take place at this dilapidated old warehouse on Llewllyn St. near Chinatown. There have been a few pitched battles there, so I thought I'd quickly build a piece of terrain. I just need a basic model to emulate the first floor. The model is ugly and crude, but I think it might work.



     A top down view. Very few frills. Just something to add a bit of atmosphere to a recurring location.



     Coach Bob emerges from the head with bat in hand. He's always ready to lay the wood to errant robots, ghouls and other hooligans.



     Last session Dr. Parker used that desk behind her for cover when a group of ghouls rushed the warehouse.



     Narine has her back to the soda machine. She is unlikely to actually drink any of the high calorie soda as she has the "I look good in yoga pants" aspect.



     Another view. I know the model is ugly and primitive, but I just wanted to craft a little something to enhance our next session.

Thursday Night Fight Club Warehouse
Aspects: Home Court Advantage; What a Dump

Saturday, December 15, 2012

The Blue Dragon






I finally finished the Blue Dragon. When/if I ever need a sea going vessel, I'll have a reasonable facsimile to use at the table. This model clearly has many flaws and lacks quite a few details, but it's functional and that's all I really need.

Monday, December 3, 2012

Iron Rations Part X


Abel Artone pointed at the diminutive figure before him and laughed. Hard. He didn't stop for quite a while. When he finally did, his face was red from the effort. Finally, Abel composed himself.

     Turning to Devon, he asked, “What the hell is that?”

     “That would be a halfling.”

     “Halfling? Half of what?”

     “That does it!” The halfling stomped his foot and yelled, “I will not be disrespected. I have come to you for aid and this is the response I get? Stupid human!”

     Apris glared at Abel, unhappy with the way he mocked the poor little fellow. Aithne then stepped forward to address the halfling, shaking her head as she did so. Abel was forever irritating her with his ignorance.

      “I apologize for our warrior’s manners. He is of low breeding and has had his mind addled by repeated beatings from superior foes.”

     She continued speaking over Abel’s protests. “I am Aithne of Far Isle and I invite you to share your misfortunes with us.”

     With that, the halfling began his tale of woe...

     Gimble Tuffney is in a terrible way. His village is plagued by massive spiders that lurk in the woods nearby. For years, the spiders stayed deep in the woods, content to prey upon deer and other wildlife. As game became more scarce, the spiders expanded their hunting grounds to include the edge of the forest where Gimble and the other halflings forage for wood, mushrooms and wild herbs.

     Gimble’s fellow villagers want to enter the woods and set fire to the spiders’ nest, but they are afraid to do so. Complicating matters is the presence of a cleric, who serves a nature deity. This cleric, named Olwyn, has warned the halflings against such drastic action. Olwyn argues that the spiders have as much of a right to exist as the halflings. An act of genocide would be unconscionable in her opinion.

     Desperate, Gimble left his village in order to find help from an outside, clandestine force. He hopes to hire adventurers to stealthily enter the woods, slay the spiders, then escape before Olwyn notices. Sadly, he has little to offer, but perhaps the spiders’ nest contains coins and treasure acquired from waylaid travelers?

Gimble Tuffney, Level 1 Halfling; Alignment: Lawful; AC: 6 (leather armor, -1 dex); Hit Dice: 1; Hit Points: 6; Attacks: short bow (+2 to hit, 1d6 damage); Move: 90’; Languages: Common, Halfling;

Abilities: Str 7 (-1 to hit and damage), Int 13, Wis 12, Dex 15 (+ 1 to hit, -1 AC bonus), Con 9, Ch 12;

Special Abilities: +1 on initiative, -2 to AC when attacked by larger than man-sized creatures, 10% chance of being spotted in woods or underbrush;

Possessions: short bow, 20 arrows, leather armor, water skin, iron rations, blanket, 5 gp.

Tuesday, November 13, 2012

Iron Rations Part VIII


In the back alleys of a city called Haldane, Devon and his companions searched for a renegade cleric named Gareth. Gareth claimed to be the loyal servant of a forgotten demigod of the crows, a god called M’kai. Gareth preached that the crow god was furious because he had been forsaken by his followers and was committed to reclaiming the skies. Gareth warned that any who failed to worship M’kai would have their eyes torn from their sockets.

     Devon and his friends had been hired by city officials to track Gareth down after attempts to do so by the watch had failed. When they finally encountered Gareth in an abandoned warehouse, he was naked save for a robe of feathers. Filthy and crazed, Gareth began calling to his god for aid as dozens of crows flapped their wings and cawed loudly.

     At the top of his lungs Gareth screeched, “Do you think you can harm me? Fools! I serve M’kai the sky god and he will tear your flesh to ribbons!”

     Abel Artone nervously drew his sword, scarcely able to comprehend the sight before him.

     “Seriously, Devon. This guy is freaking nuts.”

     As he fumbled for an arrow , Devon replied, “I know, Abel. How about we let Aithne take him?”

     “Agreed.” said Abel. “I don’t want to tangle with this guy. Not even a little.”

     With that said, Abel and Devon backed away, dragging the speechless Apris with them. Aithne simply shook her head at her friends’ reaction, then stepped forward to ready a spell.

Gareth, Level 3 Cleric; Alignment: Chaotic; AC: 10; Hit Dice: 2; Hit Points: 12; Attacks: dagger (1d4) Move: 120’;  Languages: Common;

Abilities: Str 11, Int 11, Wis 14 (+1 on magic-based saving throws), Dex 13 (+1 to hit with missile weapons, -1 AC bonus, +1 initiative bonus), Con 11, Ch 10;  

Spells: Cure Light Wounds, Cause Light Wounds;
  
Possessions: 10 gp, 20 sp tucked under a pile of crow feathers.

Saturday, November 10, 2012

Iron Rations Part VII


To Devon Ashwood, the only thing more fascinating than watching Abel and Apris devour one another’s faces was seeing them argue.

     After hacking through the goblins with ease, Apris was rather upset. The final goblin they faced was a pregnant female. When confronted by the party, she backed into a corner, hissing and brandishing a knife. Abel did not hesitate to kill her. He had sustained a rather nasty wound earlier and was in a foul mood as a result. A quick sword blow to her throat ended it quickly. Apris was shocked.

     “By the gods, Abel! How could you do such a thing!?”
     “Do what?” Abel asked.
     “You killed her when she was pregnant! Why? You should’ve just let her go!”
     “Pregnant? I just thought it was fat. Besides, I didn't even know it was female. How can you tell, anyway?”
     “Fat? Did you say fat?! What, are you going to stab me next?!” (Apris was terribly self-conscious about her weight, something that Aithne loved to bother her about.)

     With that final outburst, Apris stormed away in tears. Devon stepped forward to console his friend.

     “It’s not your fault, Abel. Apris is pretty sensitive and all the violence upsets her. How about we wait until the rain ends, then we’ll leave? Our map says there’s supposed to be a village nearby. We’ll tell the locals that we killed some goblins and maybe they'll buy us a few pints to say thanks. By then, Apris should be feeling better.”

     Abel smiled at the suggestion. “Yeah, Devon, that sounds good. I think the sign we saw on our way here said something about a place called Combe. It sounds nice, real nice.”

Combe
     Grason Combe was a skilled warrior who built a reputation battling the basilisks that once roamed the area. The village, which lays along a busy trade route, was named after him.

     The village’s only inn - The Welcome Rest - is known for its stuffed grouse. A delicious meal and a night’s stay (two guests to a room) can be had for 1 gp. The inn is a great place to learn about road conditions from the merchants who are passing through. It’s also possible to secure work as a caravan guard from these same individuals.

     Amber Combe, a descendent of Grason, lives in the village. She makes a comfortable living collecting rent from the tracts of land she owns. Sadly, the family fortune has dwindled considerably due to mismanagement by several relatives. Always looking for a way to improve her finances, Amber is willing to underwrite any trade venture or expedition that will turn a profit. For example, Amber would like to fund a foray to investigate some ruins, which lay deep within a nearby forest.

     Her ancestor, Grason, never explored them, but he believed that the basilisks gathered all manner of treasure there. He speculated that the woods held some kind of great nest that spawned all the basilisks that terrorized the region. Grason wanted to mount an expedition himself, but he was unable to do so. His retainers were simply too afraid to go. In exchange for a portion of the treasure, Amber would provide gold to hire mercenaries and purchase supplies.

     Visitors to Combe might also stop by Basilisk Ales, a small brewery run by Gimble Burrowell. Gimble, a halfling who exhibits the mirth and charm typical of his race, runs the operation with the help of his two nephews, Jenner and Tanner. Gimble has a rather irregular production schedule, so he often requires transportation services at the last minute. Therefore, he might be willing to hire the party to haul several kegs of ale to nearby towns and villages, provided the party has a wagon of its own and an honest disposition.

Iron Rations Home
Previous Installment
Next Installment

Thursday, November 8, 2012

Iron Rations Part VI


Devon was impressed. Abel's fighting ability had improved a great deal since Apris came into his life. Perhaps it was a boost in morale, or simply the fact that Abel was using his shield to block blows instead of his face. Whatever the reason for Abel's newfound prowess, Devon was glad. It was getting terribly sad to see Abel savaged every time he entered battle.

     Apris the Wondrous, the party's newest member, was quite fond of Abel. She tended to his wounds and marveled at his strong muscles. All of this annoyed Aithne to no end. Aithne, a caustic elven woman from Far Isle, found humans to be irritating in the extreme.

     As she once explained to Devon, "Let us remember that we venture among the humans not out of choice, but out of necessity. We must learn their ways, no matter how base, in order to understand them completely. Their numbers increase every day, meaning that their settlements will soon encroach upon our lands. When that happens, there may be war."

     Even though Devon was also an elf, he often had no idea what the hell Aithne was talking about. Devon liked to travel with humans simply because they had a lust for life and a frantic way of living that fascinated him. It was a huge, amazing world and Devon wanted to know all of it. In the meantime, however, he was getting to know goblins.

     Moments ago, threatening rain clouds had finally released their load, dumping buckets of water upon the party. They sought shelter within an inviting cave, and judging by all the arrows flying at them, the cave also seemed inviting to a band of goblins.

     Abel stepped forward to draw attacks, while Devon, Aithne and Apris unleashed spells. Afterward, Devon and Aithne would fire some arrows of their own. Hopefully, Abel could hold out until then. Below is a description of the cave the adventurers wandered into. Feel free to use and/or modify it for your campaign. The goblins’ stats should be pretty easy to translate into almost any rpg system.

The Goblins’ Lair 
     A small band of goblins, who were on the losing side of a power struggle within their former tribe, have taken up residence in these caves. They survive by raiding hen houses and stealing livestock from local farmsteads.

a) Entrance 
     Six filthy humanoids sit around a fire, sharpening their knives and preparing a spit. The humanoids are about 3’ tall and have skin that is a pale, earthy color. Their red, beady eyes reflect the light of the fire. The creatures yammer to one another in their crude language, while passing a jug back and forth. There is a wide exit at the end of this chamber.

     Six goblins eat, rest and pass their time here. When the party enters, they are building a fire and sharpening their knives so that they can butcher the sheep from area c. if melee erupts, two goblins will fall back to fire arrows, while the other four engage in hand to hand combat. The goblins do not have a sentry so they may be surprised.

     If the invading party appears to be either more numerous and/or powerful looking, the goblins may be inclined to parlay. They will gesture that they do not wish to fight if the intruders simply leave.

Goblins (6): AC 6, Hit Dice 1-1, Hit Points 3, Move 20’, Attacks 1, Damage 1-6 short bow or 1-6 short sword, Morale 7.

b) Leader’s Mate 
     A goblin female, heavy with child, cowers in a corner. Near her is a filthy pile of rags she uses for a bed. Next to the rags, a large rat roasts on the coals within a brazier. There are two exits from this room, both of which appear to be narrow, natural staircases that descend deeper into the earth.

     The goblin isn’t much of a threat and will not enter battle, being more inclined to cower in a corner and hiss at the party. She will, however, scream an alarm to her mate in room d after the party enters the caves. If attacked, she will use a dagger hidden behind her back.

Goblin Female: AC 6, Hit Dice 1-1, Hit Points 3, Move 20’, Attacks 1, Damage 1-4 dagger, Morale 7.

c) Dinner 
     The bones of a large animal litter the floor. Its massive skull now serves as an anchor for a sheep that is tied to it. The sheep bleats in misery as it drags the skull around the room. The skeletal remains are those of a cave bear that succumbed to disease years ago. The sheep was stolen recently by the goblins during one of their raids. 

     There is nothing else of value in this room.

d) Leader’s Chamber 
     There’s little to be seen in this chamber besides a cot, some earthenware jugs and a brazier. A recessed space to the right of the entrance holds a crude shrine to some wicked goblin deity. The jugs are filled with wine stolen by the goblins on yet another one of their forays. A few are empty and in one of those will be found 20 sp and 90 cp. The altar consists of a roughly carved idol and some offerings, including a jug of wine, 1 gold coin and the severed head of what appears to be a young human male. 

     When not leading the other goblins on a raid, the leader will be found here. He passes the time drinking, sleeping or trying to coax his mate into coupling with him. She has been resistant to his advances of late, hence her sleeping in a separate room. Due to his 20’ move rate, it will take the goblin 3 rounds to reach area 1 if a fight erupts.

Goblin Leader: AC 6, Hit Dice 1-1, Hit Points 5, Move 20’, Attacks 1, Damage 1-6 short bow or 1-6 short sword, Morale 7.