Righteous Rude, standard bearer of THE Metal Gods (played by +Brutorz Bill), left the bus with Kerg the Dwarf in tow. After a time, Kerg had to relieve himself and rushed forward to a massive pothole in the road to do so. Something he saw within alarmed him and he loudly exclaimed, "Jesus Christ!" There came a terrible moaning from the pit and out of it emerged three nightmare creatures.
Despite the tar on their bodies, their pinkish-gray skin could be seen. They were about 3-4' tall with long, spindly limbs. Their fingers ended in sharp claws where the bone grew through the skin. They had dropping facial features, long floppy ears and a small mouth full of pointed teeth. Rude would eventually recall that the monsters were witch spawn, or fleshlings. On the night of a new moon, witches squat in damp holes and lay clutches of eggs. The witches often return at a later date to see how their brood has fared. The strongest are brought back to the witch's lair to serve as guards.
Several rounds of melee ensued with Rude closing to melee after scoring a lethal blow with his sling. Kerg did his best to keep his distance by relying upon his crossbow. During the course of battle Rude sustained a terrible wound that nearly slew him. By sheer strength of will, he called upon the Metal Gods and smote the beast who wounded him. Meanwhile, Kerg - his pants were still at his knees - managed to slay one fleshling with his crossbow.
As the melee drew to a close, Kerg and Rude saw an awful little mutant run down the road. It had been hiding in a bush, watching the battle. It dropped a bucket as it fled. The pair debated killing it, but decided to track it later on account of Rude's serious injury.
Afterward, Brother Rude investigated the pit and found it to contain quite a bit of tar. Within the tar were the skeletal remains of various humans and humanoids. He also found a bucket containing severed hands and feet that the mutant had dropped. Was that freak feeding the monsters? Also found was a skull of unusual properties. This one was about 60% bone and 40% smooth aquamarine. Kerg and Rude also investigated the car door and found a bottle of hooch with two belts remaining. The hooch has healing properties and can restore 1d4 hit points. Score!
XP for Brother Rude: 20 from fleshlings + 225 from treasure = 245 xp
Treasure: Aquamarine encrusted skull worth 175 gp, Healing Hooch worth 50 gp
Brother Rude's Melee Stats
No. of Attacks: 4
Hit Percentage: 100%
Damage Inflicted: 2, 6, 3, 4
Average Damage per Hit: 3.75
Average Kills per Hit: .75
Initiative Rolls: 3
Result(s): 3, 6, 5
Average Initiative Roll: 4.7
Turn Attempts: 1
Successful Turn Attempts: 1
Turn Attempt Success Rate: 100%
Spells Cast: 1(Cure Light Wounds)
Damage Sustained: 4
Another great game! Thanks for running!ReplyDelete
My pleasure, Bill. Can't wait for next time. :)Delete