Shank the Rogue (played by +Chris C.) left the bus with Kerg the Dwarf in tow. After a time, Kerg had to relieve himself and rushed forward to a massive pothole in the road to do so. Something he saw within alarmed him and he loudly exclaimed, "Jesus Christ!" There came a terrible moaning from the pit and out of it emerged three nightmare creatures.
Several rounds of melee ensued with Shank and Kerg doing their best to keep their distance and to rely upon missile weapons. While the melee raged, Shank encountered saw a lumpy wasteland mutant hiding in a bush. It panicked and run into the desert along a path that paralleled the road. There was no time to pursue as the monsters demanded full attention.
Eventually the beasts were felled. Afterward, Shank investigated the pit and found it to contain quite a bit of tar. Within the tar were the skeletal remains of various humans and humanoids. He also found a bucket containing severed hands and feet that the mutant had dropped. Was that freak feeding the monsters?
Also found was a skull of unusual properties. This one was about 60% bone and 40% smooth aquamarine. Kerg and Shank also investigated the car door and found a bottle of hooch with two belts remaining. The hooch has healing properties and can restore 1d4 hit points. Score!
XP for Shank: 20 from fleshlings + 225 from treasure = 245 xp
Treasure: Aquamarine encrusted skull worth 175 gp, Healing Hooch worth 50 gp
Shank's Melee Stats
No. of Attacks: 5
Hit Percentage: 40%
Damage Inflicted: 7, 4 (11)
Average Damage per Hit: 5.5
Average Kills per Hit: 1
Initiative Rolls: 6
Result(s): 2, 2, 6, 6, 3, 4
Average Initiative Roll: 3.8
Damage Sustained: 0