Sunday, June 18, 2017

The Wasteland of Gath: The Bus (Shank); White Box

Today Shank the Thief played by +Chris C stepped out on the decaying road through Gath. Plagued by memories of a hard life, the young man figured the wasteland was preferable to his current situation. For our session we employed White Box by Seattle Hill Games.

     Soon after setting out upon the road, Rowan met Kerg, a dwarf of low self-esteem and great lust. Shank and Kerg felt at ease with one another, both understanding that they were equally miserable and without prospects. A pact of mutual non-thievery from one another was agreed. Perhaps there can be honor among thieves?

     After a time, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because two skeletons emerged from the front of the bus, where the engine might once have been. When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails.

Initiative was rolled and the skeletal prisoners won. They shambled forth on rickety legs, but could not close the gap and their turn ended. Shank flung a razor sharp dagger at the lead skeleton but it missed. ("Just a bit outside," for you Bob Uecker fans.) Shank then sprinted across the road to take cover behind a creosote bush. Kerg stood his ground, fired his crossbow and blew a skeleton's head off. Hooray!

     The remaining skeleton won initiative and whipped Kerg with its chain, Kerg cowered and endured a point of damage. Shank rushed forward, got behind the skeleton and shattered it with his short sword. Victory!

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. Let that be a warning to all of you.) A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free. Kerg and Shank ignored them for the moment and instead went to the front of the bus where two skeletons lie unmoving.

     These two were clad in brown clothing. Upon the skeletons the intrepid explorers found two gold wedding bands and two pairs of handcuffs with keys. Turning their attention back to the skeletons, they decided to start a fire. They stuffed dried tumbleweeds and dried wood inside, doused it with oil and let the whole thing go up in flames.

     With all the skeletons dead - or re-dead - they continued down the road. Two rogues against the world!

 XP for Shank: 60 from slain skeletons + 40 from treasure = 100.

Treasure: 1 gold ingot worth 20 gp and 1 gold ring also worth 20 gp.

Shank split all treasure equally with Kerg so there will be a -1 on the next Loyalty check.

Shank's Melee Stats
No. of Attacks: 2
Hits: 1
Misses: 1
Hit Percentage: 50%
Damage Inflicted: 7
Average Damage per Hit: 7
Kills: 1
Average Kills per Hit: .5
Initiative Rolls: 2
Result(s): 2,2
Average Initiative Roll: 2
Damage Sustained: 0


  1. No victory so sweet as simple survival!

    1. Setting things on fire never hurts either.

    2. Fire is good. A big fire is even better!