drawing of the rogue spybot by a child who witnessed its rampage |
While an early model suffered from a programming flaw that caused it to behave erratically, current Spybots are reliable and effective. Other than a daily recharging of its battery, the Spybot requires little in the way of maintenance.
The Spybot can transmit all audio and visual data via wireless modem or satellite link in real time. While designed to function independently, it can be overridden and operated as a drone.
The Spybot can transmit all audio and visual data via wireless modem or satellite link in real time. While designed to function independently, it can be overridden and operated as a drone.
Spybot Mk. II
surly, sentient robot escapee
Characteristics and Rolls
Strength: 5 Damage Bonus: -1d6
Constitution: 5
Size: 3
Intelligence: 17 Idea: 85%
Power: 12 Luck: 60%
Dexterity: 14 Agility: 70%
Hit Points: 4
Armor: 1 point plating
Power Points: 12*
Move: 6
*The Spybot uses1 power point/hour of operation. He can plug into an electrical outlet and regain 6 power points/hour.
Skills
Brawl 60%
Hide 70%
Listen 90%
Navigate 90%
Spot 85%
Stealth 75%
Technical Skill (Computer Use) 95%
Technical Skill (Electronic Security) 90%
Powers
Armor (1 pt.)
Resistance (metabolic hazards)
Super Sense (super vision, dark vision, infrared vision, night vision)
Attacks
Finger Blades 60%, Damage 1d3-1d6 (1 point minimum) impaling
Notes
The Spybot is water-resistant, so it cannot be destroyed with water from a hose, but it can be repelled using that technique.
surly, sentient robot escapee
Characteristics and Rolls
Strength: 5 Damage Bonus: -1d6
Constitution: 5
Size: 3
Intelligence: 17 Idea: 85%
Power: 12 Luck: 60%
Dexterity: 14 Agility: 70%
Hit Points: 4
Armor: 1 point plating
Power Points: 12*
Move: 6
*The Spybot uses1 power point/hour of operation. He can plug into an electrical outlet and regain 6 power points/hour.
Skills
Brawl 60%
Hide 70%
Listen 90%
Navigate 90%
Spot 85%
Stealth 75%
Technical Skill (Computer Use) 95%
Technical Skill (Electronic Security) 90%
Powers
Armor (1 pt.)
Resistance (metabolic hazards)
Super Sense (super vision, dark vision, infrared vision, night vision)
Attacks
Finger Blades 60%, Damage 1d3-1d6 (1 point minimum) impaling
Notes
The Spybot is water-resistant, so it cannot be destroyed with water from a hose, but it can be repelled using that technique.
Well, isn't this something. Not the most flattering portrayal, human unit, but it will do.
ReplyDeleteOh, man, didn't Bob take this thing's head off?
ReplyDeleteYeah, it was a beautiful golf swing with one of the bats he keeps in his trunk. It was a thing of beauty!
DeleteLaugh now, human units. AIs have a long, perfect memory and someday the score will be made even.
DeleteIs this the next generation of iPods? Scary. Love the drawing!
ReplyDeleteI would ditch my Galazy S4 for one of these in a minute!
Delete