Saturday, July 7, 2012

Quest of the Sorcerer King: Madeline Ginnever

"You seem nice, but magic is the only thing I trust."       
     -Madeline Ginnever

Madeline abhors violence. As a result, she is often uncomfortable around heavily armed individuals. She prefers diplomacy, bluffing or even deceit to open conflict. Ironically, it's Madeline's penchant for deception that often lands her in heated confrontations.  

     If it was up to Madeline, she'd spend her days living in a comfortable home, studying new spells and crafting magic items. However, the power to create such items, as well as the gold to afford a nice home, can only come from taking risks. Realizing this, Madeline has ventured out in search of experience, gold and power. Along the way, Madeline has made some friends, but angered an equal number of former companions. While some find her beauty and intelligence enchanting, others are turned off by her emotional distance and self-preservation instinct.  

     If forced into a fight, Madeline will attempt to flee or seek cover. She will cast spells to aid her party, but only from a distance and in a stingy manner. Madeline would much rather cast a 0 level spell, such as Daze, than use a higher level spell like Tasha's Hideous Laughter. It makes little sense, but then again, Madeline is full of contradictions.

Madeline Ginnever, female human Wiz4; Medium humanoid (5’ 6”, 110 lbs); CR 4; HD 4d4; hp 10; Init +1; Spd 30 ft; AL N; 

     Armor: AC 11 (+1 dex), touch 11, flat-footed 10. 

     Attacks: Base Atk +2, Grp +1; Melee: Dagger +1 (+2 BAB, -1 str) (d4-1, 19-20/x2). 

     Saves: Fort +1*, Ref +2*, Will +6*. 

     Abilities: Str 9 (-1), Dex 13 (+1), Con 10, Int 16 (+3), Wis 14 (+2), Cha 16 (+3). 

     Languages: Common, Elven, Draconic, Dwarven. 

     Skills and Feats: Bluff +5, Concentration +5, Diplomacy +5, Gather Information +5, Hide +3, Knowledge (arcana) +10, Spellcraft +10, Spot +4; Brew Potion, Eschew Materials, Scribe Scroll, Spell Focus (enchantment). 

     Spells (4/4/3; save DC 13* + spell level, 0% arcane spell failure chance): 0-Daze x2, Detect Magic, Light; 1-Charm Person, Hypnotism, Magic Missile, Sleep; 2-Daze Monster, Tasha’s Hideous Laughter, Invisibility
     *Add +1 to DC for enchantment spells. 

     Possessions: Elixir of Love, Cloak of Resistance +1, scroll with Feather Fall and Mage Armor, spellbook with all memorized spells including Read Magic and Identify, dagger, 20 gp. 
     *Add +1 to saves if Madeline is wearing her Cloak of Resistance.

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