Friday, July 6, 2012

Quest of the Sorcerer King: Colin Crabbe

"I'm not really looking for a fight, but if you want one, you've got it."        
     -Colin Crabbe

Colin began his fighting career as a soldier in a mercenary army. He survived many difficult campaigns, rising through the ranks from footman to officer. Eventually, he grew weary of risking his life in conflicts he cared little about. Deciding it was time to fight for himself, Colin began making his way as an adventurer. To this end, he has invested most of his money in superior arms and armor.   

     Because Colin's alignment is neutral, he has little animosity toward anyone or anything. He just wants to earn some gold in order to enjoy a decent life when he retires. Colin will not harm innocents, but this nonviolence doesn't necessarily extend to everyone of good alignment. Colin will not back down from a fight if his goals run contrary to those of good-aligned PCs. When faced with such a dilemma, Colin will try to bluff or intimidate his way out of a battle.     

     In melee, Colin favors a trip attack against weaker foes. If he succeeds in the trip attempt, he will use power attack to deliver a punishing blow. If he is in danger of being tripped himself, he will drop his halberd and either punch with his spiked gauntlets or draw his dagger.

Colin Crabbe, male human Ftr3; Medium humanoid (5’ 9”, 170 lbs); CR 3; HD 3d10+6; hp 26; Init +1; Spd 20 ft; AL N; 

     Armor: AC 17 (+6 mw banded mail, +1 dex), touch 11, flat-footed 16. 

     Attacks: Base Atk +3, Grp +6; Melee: Halberd +8 (+3 BAB, +3 str, +1 mw halberd, +1 weapon focus) (d10+3, /x3); Spiked gauntlet +7 (+3 BAB, +3 str, +1 mw spiked gauntlet) (d3+3, /x2); Dagger +6 (+3 BAB, +3 str) (d4+3, 19-20/x2). 

     Saves: Fort +5, Ref +5, Will +3. 

     Abilities: Str 16 (+3), Dex 13 (+1), Con 14 (+2), Int 10, Wis 11, Cha 12 (+1). 

     Languages: Common. 

     Skills and Feats: Bluff +1, Climb +4 (-1 in armor), Hide +2 (-3 in armor), Intimidate +2, Jump +4 (-1 in armor), Listen +1, Move Silently +2 (-3 in armor), Search +1, Spot +1, Swim +4 (-1 in armor); Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (halberd). 

     Possessions: Masterwork halberd, masterwork spiked gauntlets, masterwork banded mail, dagger, 50 gp, 3 x 50 gp gems.

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