Fletcher grew up in the quiet village of Camber Mill. At an early age he demonstrated remarkable proficiency with the bow. He had hoped to become a master bow maker, but his apprenticeship ended prematurely and this causes him a great deal of anxiety.
The master bow maker’s son resented Fletcher’s skill and delighted in making his father’s apprentice suffer. Eventually, Fletcher lost his temper and clobbered his master’s son. While the master bow maker realized his son was a spoiled lay about, he had no choice but to eject Fletcher from his tutelage.
Fletcher is truly between a rock and a hard place. He must either find a new master and resume his training or be unable to ply his trade in any major town or city due to the exclusivity of the trade guilds. Barring that, he will have to work as a common laborer or enlist in a mercenary force as an archer. For the time being, he lives with his sister, Marilyn, and their ailing mother.
Fletcher would make an excellent hireling for a group of adventurers looking for additional missile support. Perhaps a ranger in the party could take Fletcher under his wing and provide the young man with valuable training. PCs who befriend Fletcher will find that he is modest, loyal and rather intolerant of bullies.
|Fletcher, male human War1; Medium humanoid (5’ 9”, 155 lbs); CR 1/2; HD 1d8+1; hp 9; Init +3; Spd 30 ft; AL LG; |
Armor: AC 15 (+3 dex, +2 leather), touch 13, flat-footed 12.
Attacks: Base Atk +1, Grp +3; Melee: Dagger +3 (+1 BAB, +2 str) (d4+2, 19-20/x2); Ranged: Short bow +5 (+1 BAB, +1 weapon focus, +3 dex) (d6, x3) [Add +1 to hit and damage on all attacks within 30 ft. due to Point Blank Shot].
Saves: Fort +3, Ref +3, Will -1.
Abilities: Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 13 (+1), Wis 9 (-1), Cha 13 (+1).
Skills and Feats: Climb +2, Craft (bow making) +3, Hide +4, Listen +1, Spot +1, Swim +2; Point Blank Shot, Weapon Focus (short bow).
Possessions: Leather armor, dagger, short bow, 24 arrows, 7 sp.