Monday, July 10, 2017

The Wasteland of Gath: The Tin Shack (Brother Adelmo); White Box


Today Brother Adelmo's player (+Gothride Manor) and I enjoyed our third session in the Wasteland of Gath. He had a diplomatic, easy-going approach to the mutant freaks in the shack. The result was that no one died /and/ Adelmo convinced Pa Goren to let him take Dandelion on down the road. Next stop: The Meeting House where the angelic Poppy will let Adelmo decide his fate in the Wasteland.

XPs: 1,000 for the Ring of Protection +1 and 30 xp for placating the mutants = 1,030 xp

Brother Adelmo's Melee Stats 
No. of Attacks: 6 
Hits: 4 
Hit Percentage: 67%
Damage Inflicted: 6, 5, 1, 4 (16) 
Average Damage per Hit: 4 
Kills: 4 
Average Kills per Hit: 1
Initiative Rolls: 7 
Result(s): 5, 4, 0, 2, 4, 0, 4 (19) 
Average Initiative Roll: 2.7 
Turn Attempts: 1
Successful Turn Attempts: 1
Turn Attempt Success Rate: 100%
Damage Sustained: 0
Bind Wounds Opportunities: 1
Hit Points Restored: 4
Average Hit Points Restored: 4

2 comments:

  1. Diplomatic and easy-going, contrary to popular opinion, may be the best way to handle mutant freaks.

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    Replies
    1. It's always a toss up between a handshake or a hand grenade. Choices, choices.

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