Rowan, a Magic User played by +Stuart Robertson (an incredible 5e DM), was second to leave the
safety of home and hearth. While others warned that Gath was a blasted wasteland full of Bad Things, Rowan was convinced that this was not the case. The dire warnings were simply lies that the elites spread to keep all the good things for themselves.
For our session we employed the Labyrinth Lord rules from Goblinoid Games. Soon after setting out upon the road, Rowan met Kerg, a dwarf of low self-esteem and great lust. The wizard cheered Kerg up, telling the fellow that he, too, felt like an outcast and that out upon the road great things awaited them.
Soon, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle.
They were correct to show caution because two skeletons emerged from the back of the bus.
When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails. Initiative was tied so a lot happened all at once. Rowan stepped forward and lobbed a flask of oil at a skeleton, scoring a hit. The creature went up in flames! Kerg fired his crossbow and missed. He cursed himself bitterly.
The skeletons closed, but their move was rather limited at 20' so they could not close the distance. Initiative was rolled and this time Rowan won. He dropped another flask of oil on the ground to form a barrier between himself and an advancing skeleton. Kerg fired again...and missed. He again cursed his rotten luck. On the skeletons' turn one succumbed to the flames. The second whipped at Kerg with his shackles but could not penetrate the dwarf's mail.
Another initiative roll resulted in a tie! Rowan threw another oil flask - he started the adventure with five - and the skeleton went up in a bonfire. Victory!
They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. LINK) A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free.
Kerg and Rowan ignored these and instead went to the front of the bus where two skeletons lie unmoving. These two were clad in brown clothing. Upon the skeletons the intrepid explorers found two gold wedding bands. Satisfied that there was nothing else to be gained, Kerg and Rowan continued down the road. As they did so, Rowan tried to give the dwarf advice for better accuracy. "It's all in the wrists and the knees, Kerg!" Kerg was impressed, unaware that Rowan had no idea what he was talking about.
XP for Rowan: 10 from slain skeletons + 60 from treasure = 70.
Treasure: 2 gold ingots worth 20 gp each and 1 gold ring also worth 20 gp.
Rowan was quite supportive of Kerg, so the next Morale check will be at -1.
Rowan's Melee Stats
No. of Attacks: 2
Hit Percentage: 100%
Damage Inflicted: 2, 5, 4 (11)
Average Damage per Hit: 5.5
Average Kills per Hit: 1
Initiative Rolls: 2
Average Initiative Roll: 3.5
Damage Sustained: 0