08.28.16; Session Six; D&D 5e
Len as Argon, Human Wizard 3
Paul as Galillian, Elven Ranger 3
Scott as Derek, Human Paladin 3
Erik as Growll, Half-orc Bard 2
Don't make me go, mama!
Play opened with a horrible spectacle on Pigeon Street. There's always a horrible spectacle on Pigeon Street. Pretty much every street in the Gate is a mess. This particular train wreck involved a group of sailors from the Blue Dragon negotiating for the services of a young man to serve as a cabin boy. (It was also insinuated that the ship's bosun had a special way of breaking in the cabin boys. Yikes.)
In light of the lad's spastic flailing and crying, the PCs stepped in. Tempers flared, but no pirates really wanted to draw steel over a cabin boy so they let the matter drop. Growll ended up taking the boy in and added him to the dirty flutist with who he currently lives.
Screw those guys.
After some deliberation, the party decided that they were - in fact - itching for some kind of dust up with the crew of the Blue Dragon, so they followed them to a tavern. Words were exchanged, threats made, a spell cast (Argon took down the bar maiden - 10 xps!) and the Watch called. No steel was drawn but it was coming.
Okay, now it's on. Kind of.
After the confrontation at the bar, the crew of the Blue Dragon decided to pay the PCs a visit. They wanted to send a clear message that they could get at the PCs in their beds, so it would be a good idea for the Pigeon Street do-gooders to mind their own business.
In each of the homes, small groups of buccaneers emerged from the cellars by way of the sewer. In most cases, it was just an exchange of obscenities. The pirates ultimately decided that beating a Paladin of Sune to a pulp in his own home was not the kind of karma they wanted.
Galillian and Argon took exception to the invasion and went weapons hot. Two pirates fell under the blade and Galillian eventually succumbed to wounds.
Okay, now we can kill.
Summoned to the spire by the gnomes who were remodeling it, they were taken to a hidden cellar level. In the cellar were locked vaults that contained a few magic items. While there, the PCs could hear screams echoing from the sewers nearby. The group investigated and soon found a small band of goblins violating human captives. The goblins had tunneled into the sewers from outside the city and wasted no time. A great and joyous ensued and soon the humanoids were slain.
XP Awards: 400 to each PC