One form of torment that the residents endure are bad dreams that portend their deaths. On more than one occasion, the dreams have come true. Skeptics have dismissed such incidents as coincidence, but the wise know that it's better not to scoff.
The next time the wind howls and the heavens open up to unleash a torrent of rain, roll appropriate dice to select one of the investigators in the campaign. Next, have that investigator roll 1d6 to determine the kind of prophetic dream he or she experiences. The nightmare depicts the character's demise, so the table below will determine the cause of death. Feel free to elaborate on the dream during play.
1. The character drowns in turbulent waters.
2. The poor soul is burned to a crisp in a fire.
3. A terrible car accident claims the investigator's life.
4. The PC dies from a gunshot wound.
5. A ferocious beast tears the character to pieces.
6. The investigator falls from a great height.
The dream should factor into play at a later date. The next time the character is in a stressful situation where the key element from his or her nightmare is present, that element should be represented by an Aspect. The game master should then tag/compel that Aspect to heighten the drama.
For example, if the investigator is having a violent encounter on a boat, the game master could add "Watery Grave" to the scene and inform the investigator that he or she is reminded of a bad dream that foretold death by drowning.
Video Notes: I found some cool footage online and recorded a guitar part over it. I think it came out okay. I'm playing a Fender Modern Player Short Scale Telecaster though a Catalinbread Belle Epoch delay pedal into a Vox AC4 tube amp.