In an attempt to tie comics and games together, I am beginning a series called "Conversion Experience" that will translate material from the funny books I read into game content.
Image; July 2013; $3.99
Sheletered, a pre-apocalyptic tale, presents a group of murderous teens and tweens, who have taken over their parents' doomsday compound. Wait? Doomsday prepping has the potential to go wrong when you combine marginalized people, lots of guns and a bit of paranoia? Oh yeah.
For today's Conversion Experience, I'd like to create a quick set of details using Fate Accelerated for the doomsday complex in the comic, which is called Safe Haven.
a locale for Fate Accelerated
You have to die so that we can live.
Adults are expendable so that there are more resources available for the youth.
No one gets in. No one gets out.
Safe Haven is a stronghold, but also a kind of prison.
Guns and paranoia everywhere you look.
Never a good mix.
The above aspects can be tagged by characters and NPCs in Safe Haven.
Alternatively, I approached Safe Haven from the perspective of sketching the area out as three zones, with an aspect for each. I'm not sure which is the better or more proper approach according to the rules.