If the characters have not delayed, it will still be early in the day. Therefore, the goblins - ten in all - will be asleep in the cellar of the abandoned farmhouse. In plain view are three men. One is armored in a fashion similar to one of the slain fellows near the road. The other two are wearing tunics, breeches and are clapped in irons. All three men have been tied to a tree. They are in a seated position, with a long length of rope wound around them and the tree.
Birds of a Feather
Perched in a nearby tree are two more of the hideous vulture-esque birds encountered on the other side of the woods. If the bird from the first encounter managed to escape, it will be present here. Upon sighting the party, the birds will start squawking loudly. The birds are hoping to feast upon the eventual corpses of the men below and are loathe to let their potential meal escape.
|Iuz Carrion Bird; Armor Class: 7, Hit Dice: 2+2, Hit Points: 14, THAC0: 19, No. of Attacks: 1, Damage: 1-4 (beak), Alignment: Neutral, Move: 3/24 flight, XP Value: 120|
Shhh! Don't Wake the Goblins
|Goblins (10); Armor Class: 6, Hit Dice: 1-1, Hit Points: 4, THAC0: 20, No. of Attacks: 1, Damage: 1-6 (short sword or hand ax), Alignment: Lawful Evil, Move: 6, XP Value: 15|