Lenwe, Saeros and Aerith are tasked with keeping intruders out of the forest in which they live. The instructions from their superiors are very simple: shoot anything that comes into the forest. Since they do have scruples, they will warn trespassers to turn back before opening fire. They will not debate, answer questions or act as guides. Leave or get shot. It’s really that simple.
In combat, the elves will cast True Strike, fire from cover, then flee. To increase their arrows’ effectiveness, they all fire at the same target. They will then return and get back into firing position using Hide and Move Silently. If their opponent proves dangerous, the elves will use Expeditious Retreat to escape.
In my campaign, Lenwe, Saeros and Aerith were played as cold and distant, with few kind words for outsiders. While their alignment in relation to their clan might be Chaotic Good, their treatment of strangers is Neutral at best. In your campaign, the elves could be used as potential rivals or even allies depending on your game.
|Lenwe, Saeros or Aerith, male elf Sor2/Ftr2/Exp2; Medium humanoid (5’ 7”, 140 lbs); CR 5; HD 2d4+2d10+2d6+6; hp 26; Init +6; Spd 30 ft; AL N; |
Armor: AC 15 (+3 leather armor +1, +2 dex), touch 12, flat-footed 13.
Attacks: Base Atk +4, Grp +5; Melee: Shortsword +6 (+4 BAB, +1 str, +1 mw shortsword) (d6+1, 19-20/x2); Ranged: Shortbow +8 (+4 BAB, +2 dex, +1 weapon focus, +1 shortbow +1) (d6+1/x3).
Saves: Fort +3 , Ref +4, Will +5.
Abilities: Str 12 (+1), Dex 15 (+2), Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 16 (+3).
Languages: Common, elven, gnoll, sylvan.
Special Abilities: Low-Light Vision, elven traits.
Skills and Feats: Bluff +6, Climb +2, Concentrate +5, Hide +5, Intimidate +6, Knowledge (arcana) +6, Knowledge (local) +5, Knowledge (nature) +5, Listen +6, Move Silently +6, Search +7, Spellcraft +6, Spot +5, Survival +5, Swim +2; Improved Initiative, Lightning Reflexes, Point Blank Shot, Precise Shot, Stealthy, Weapon Focus (short bow).
Spells Known (5/2; Save DC 13 + spell level, 10% arcane spell failure chance): 0-Daze, Detect Magic, Disrupt Undead, Message, Read Magic; 1-Expeditious Retreat, True Strike.
Possessions: +1 leather armor, +1 short bow, Cloak of Elvenkind, masterwork shortsword.