Jasper was ejected from his master’s tutelage after he attempted to steal a fellow student’s spellbook. Jasper was hated by the other apprentices prior to this infraction, so no one mourned his dismissal. Afterward, Jasper fell in with a number of rouges and mercenaries of low moral character.
Jasper is selfish, caustic and hard to be around for any length of time. Despite these social shortcomings, Jasper is an emerging expert in planar knowledge. He has read extensively on the subject and knows a great deal about the Great Wheel, despite his modest experience. He hopes to join a party of explorers and travel beyond the Prime Material in order to acquire wealth and experience. Of course, Jasper will not hesitate to betray his companions if it would benefit him.
When it comes to combat, Jasper prefers evasion. He will cast Sleep or Daze to pacify opponents, then flee at his full movement rate. If pursued, he will use his Hide and Move Silently skills to avoid detection. If cornered, he will cast Magic Missile and Ray of Frost, then will use his Invisibility scroll to make a final attempt at escape.
|Jasper Genz, male human Wiz2; Medium humanoid (5’ 7”, 130 lbs); CR 2; HD 2d4; hp 6; Init +2; Spd 30 ft; AL NE;|
Armor: AC 12 (+2 dex), touch 12, flat-footed 10.
Attacks: Base Atk +1, Grp +0; Melee: Dagger +0 (+1 BAB, -1 str) (d4-1, 19-20/x2).
Saves: Fort +0, Ref +2, Will +5.
Abilities: Str 9 (-1), Dex 14 (+2), Con 10, Int 17 (+3), Wis 14 (+2), Cha 9 (-1).
Skills and Feats: Concentrate +3, Craft (alchemy) +5, Decipher Script +5, Hide +6, Knowledge (arcane) +8, Knowledge (the planes) +11, Move Silently +6, Spellcraft +7; Scribe Scroll, Skill Focus (knowledge—the planes), Stealthy.
Spells (4/3; save DC 13 + spell level, 0% arcane spell failure chance): 0-Daze, Detect Magic, Light, Ray of Frost; 1-Shield, Magic Missile, Sleep.
Possessions: Elixir of Sneaking, Potion of Mage Armor, Scroll with Invisibility, 5 x 20 gp gems, 50 gp, spellbook* that contains all of his known spells in addition to Read Magic and Identify, backpack, blanket, wineskin, hooded lantern, flint and steel, dagger, 1 flask of oil.
*Jasper’s spellbook is a standard 100 page book. His spells take up 9 pages. Therefore, the book could be sold for 450 gp.