Wednesday, July 11, 2012

Quest of the Sorcerer King: Claire and Mog

"Forget service to others. I'm going to serve myself."    
     -Claire Larchwood

"Yeah. What she say!"      
     -Mog Half-Ogre

Claire Larchwood has long been a humble servant of those in need. She has grown weary of this, however, feeling that she has been taken advantage of for far too long. Trained as a wizard, Claire possesses abilities that would certainly allow her to make a decent living for herself. Having arrived at this new sense of purpose, Claire has turned her back entirely on the weak and helpless.

     Aiding her in this new venture of greed is a towering half-ogre named Mog. For years Mog helped Claire maintain the peace in a small hamlet named Bourne. An outcast because of his lineage, Mog enjoyed the patience and kindness the citizens of Bourne showed him. Like Claire he also grew tired of saving farmers from monsters and decided that a more lucrative lifestyle was for him. The longer he is away from Bourne, the more Mog thinks that the villagers put up with him simply because he was good at bashing things.

     Claire and Mog can be found in the employ of just about anyone, provided the employer can pay. Claire and Mog are reluctant to harm innocents, but a pile of gold coins can go a long way to assuaging one's guilt. Mog and Claire rationalize that they just need to sell their skills (and compromise their ethics) long enough to earn enough coin to retire in style.

     Claire will prepare for battle by casting Mage Armor, Shield and Protection from Arrows upon herself. She will then cast Haste and Bull's Strength upon Mog. Once the battle is joined, Claire will direct a Lightning Bolt and Magic Missiles at a target until it is killed or flees.

     A buffed Mog will charge into melee and hack at a separate foe until it drops. He uses his 10’ reach to his best advantage. He will not stand adjacent to a foe, thereby forcing a Medium opponent into an AOO as it tries to move closer for an attack. Mog will react to this by taking a 5’ step back on his turn and starting the whole process again. If under the effect of a Haste, Mog can still attack twice during a full round action after the 5’ step.

     If the opposition has not been defeated in three rounds, Claire will cast Invisibility and then run away. Mog will cover her retreat for an additional round before fleeing himself. To increase the lethality of Mog and Claire’s attacks, have them attack the same foe. Mog and Claire are an EL 7 encounter.

Mog Half-Ogre, male half-ogre Ftr3; Large giant (7’ 3”, 324 lbs); CR 5; HD 3d10+12; hp 32; Init +0; Spd 30 ft; AL N; 

     Armor: AC 14 (+5 breastplate, -1 size), touch 10, flat-footed 14. 

     Attacks: Base Atk +3, Grp +12; Melee: Greatsword +9 (+3 BAB, +5 str, -1 size, +1 weapon focus, +1 mw greatsword) (d10+5, 19-20/x2). 

     Saves: Fort +6, Ref +1, Will +1. 

     Abilities: Str 20 (+5), Dex 10, Con 16 (+3), Int 6 (-2), Wis 10, Cha 8 (-1). 

     Languages: Common, Giant. 

     Special Abilities: Low-Light Vision, Darkvision. 

     Skills and Feats: Climb +7 (+4 in armor), Jump +6 (+3 in armor), Swim +6 (+3 in armor); Cleave, Power Attack, Toughness, Weapon Focus. 

     Possessions: Masterwork greatsword, breastplate, 10 gp. With Bull’s Strength, Mog will gain an additional +2 to hit and damage. 

     To build Mog, I used the racial traits from Savage Species.

Claire Larchwood, female human Wiz5; Medium humanoid (5’ 6”, 120 lbs); CR 5; HD 5d4; hp 11; Init +0; Spd 30 ft; AL N; 

     Armor: AC 10, touch 10, flat-footed 10. 

     Attacks: Base Atk +2, Grp +2; Melee: Dagger +2 (+2 BAB) (d4, 19-20/x2). 

     Saves: Fort +1, Ref +1, Will +6. 

     Abilities: Str 10, Dex 11, Con 10, Int 16 (+3), Wis 14 (+2), Cha 12 (+1). 

     Languages: Common, Draconic, Sylvan, Giant.      

     Skills and Feats: Concentration +11, Craft (alchemy) +11, Gather Information +1, Hide +1, Knowledge (arcana) +14, Listen +3, Move Silently +1, Search +3, Spellcraft +14, Spot +3; Brew Potion, Craft Magic Arms and Armor, Scribe Scroll, Skill Focus (knowledge - arcana), Skill Focus (knowledge - spellcraft). 

     Spells (4/4/3/2; save DC 13 + spell level): 0-Detect Magic, Disrupt Undead x2, Mend; 1-Mage Armor, Magic Missile x2, Shield; 2-Bull’s Strength, Invisibility, Protection from Arrows; 3-Haste, Lightning Bolt

     Possessions: Ring of Feather Falling, Darkvision scroll, potion of Cure Light Wounds, spellbook with all memorized spells including Read Magic and Identify, dagger, 30 gp.

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