Schepni lives in the Sepia Uplands, where he works as a miner. He sells the precious metals he finds in nearby Traft, even though he’d rather avoid the hustle and bustle of human communities. Schepni also works as a guide from time to time, leading travelers between Perrenland and the Vesve Forest.
Because he wanders so frequently, Schepni is a very good source of information about the highlands. Whenever he encounters marauding bands of humanoids, he is sure to spread the news. Schepni enjoys leisurely talks and a good joke. He has little patience for rudeness and will give as good as he gets despite his modest stature.
|Schepni Brindleton, male gnome Exp3; Small humanoid (Gnome)(3’ 11”, 75 lbs); CR 2; HD 3d6+6; hp 18; Init +5; Spd 20 ft; AL NG;|
Armor: AC 13 (+1 padded, +1 dex, +1 size), touch 12, flat-footed 11.
Attacks: Base Atk +2, Grp +1; Melee: Dagger +5 (+2 BAB, +1 size, +1 weapon finesse, +1 masterwork dagger) (d3, 19-20/x2).
Saves: Fort +3, Ref +2, Wil +3.
Abilities: Str 9 (-1), Dex 13 (+1), Con 14 (+2), Int 11, Wis 11, Cha 10.
Languages: Common, Gnome.
Skills and Feats: Appraise +4, Hide +9, Knowledge (architecture and engineering) +4, Knowledge (geography - sepia uplands) +4, Listen +6, Move Silently +5, Search +4, Spot +4, Use Rope +5; Improved Initiative, Weapon Finesse (dagger).
Special Abilities: Gnome traits.
Spell-Like Abilities: 1/day—Speak With Animals (burrowing mammal only, 1 minute duration), Dancing Lights, Ghost Sound, Prestidigitation. Caster Level 1st; Save DC 10 + spell level.
Possessions: Masterwork dagger, padded armor, Quall’s Feather Token (bird), Potion of Cure Light Wounds, 25 gp gem, 15 gp.