Sunday, August 5, 2012

Freelands of Mirrym: Madelyn Rhys

     "In a world dominated by men, a woman needs an edge sharper than steel. She needs magic.”  
     -Madelyn

Madelyn is a talented wizardess, who currently lives in the town of Holsinger on Streele. She studied under a capable, yet eccentric, master for several years before striking out on her own. 

     Madelyn is rather attractive, yet anyone who spends time with her quickly becomes aware of her numerous personality flaws. Chief among them is a self-preservation instinct that causes Madelyn to manipulate others for her own benefit. Incredibly greedy, Madelyn feels that wealth is the only way to secure lasting happiness. To this end, Madelyn relies heavily upon her skills as a seductress and magician to get what she wants.

     Rumors circulating in the wizard community indicate that Madelyn is currently associated with a thieves’ guild. This is entirely possible, given Madelyn’s taste for wealth and magical items. It is also said that she is trying to sell spells from a spellbook she stole from her master.

     In combat, Madelyn supports only herself and rarely uses her spells to benefit her allies. In fact, flight is almost always her first option. If cornered, Madelyn will utilize her numerous enchantment and illusion spells to make her escape.

Madelyn, female human Wiz4; Medium humanoid (5’ 6”, 110 lbs); CR 4; HD 4d4; hp 10; Init +1; Spd 30 ft; AL NE; 

     Armor: AC 11 (+1 dex), touch 11, flat-footed 10. 

     Attacks: Base Atk +2, Grp +1; Melee: Dagger +1 (+2 BAB, -1 str) (d4-1, 19-20/x2). 

     Saves: Fort +1*, Ref +2*, Will +6*. 

     Abilities: Str 9 (-1), Dex 13 (+1), Con 10, Int 16 (+3), Wis 14 (+2), Cha 16 (+3). 

     Languages: Common, Elven, Draconic, Dwarven. 

     Skills and Feats: Bluff +5, Concentration +5, Diplomacy +5, Gather Information +5, Hide +3, Knowledge (arcana) +10, Spellcraft +10, Spot +4; Brew Potion, Eschew Materials, Scribe Scroll, Spell Focus (enchantment). 

     Spells (4/4/3; save DC 13* + spell level, 0% arcane spell failure chance): 0-Daze x2, Detect Magic, Light; 1-Charm Person, Hypnotism, Magic Missile, Sleep; 2-Daze Monster, Tasha’s Hideous Laughter, Invisibility
     *Add +1 to DC for enchantment spells. 

     Possessions: Elixir of Love, Cloak of Resistance +1, scroll with Feather Fall and Mage Armor, spellbook with all memorized spells including Identify and Read Magic, dagger, 20 gp. 
    
     * Add +1 to saves if Madelyn is wearing her Cloak of Resistance.

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