Wednesday, August 15, 2012

Freelands of Mirrym: Samuel Snells

     “Well aren’t you a pretty little thing. Why don’t you come over here and give Samuel a kiss?”
     -Samuel Snells

Samuel Snells is a disgusting pervert with a long list of revolting sexual pleasures he likes to indulge. When not satisfying his grotesque urges, Samuel works as a blackmailer and informant. He has managed to acquire dirt on many prominent citizens in the Freecity of Mirrym. Samuel parlays this information into gold he uses to fund week-long binges of alcohol and sex. 

Dan Smith illo
     There is considerable speculation as to how Samuel comes by such accurate – and scandalous – information. One theory is that Samuel encounters some of the same escorts that cater to wealthy clientele. It’s possible that he bribes them into sharing juicy gossip with him. Alternatively, Samuel may simply be a very good burglar who breaks into peoples’ homes in order to spy on them. Good-aligned characters might be looking to apprehend Samuel for a number of reasons. Since his sexual appetites often shock the conscience, Samuel might be wanted because his exploits are deemed criminal by city officials. The city’s elite might grow weary of Samuel’s blackmailing. They might hire the party to arrest Samuel so that he can be jailed.

     Criminal-minded characters might use Samuel as a contact. They could purchase information from Samuel that they could use in their own blackmailing schemes. Conversely, victims of Samuel’s smear campaigns might hire the party to kill him.

Samuel Snells, male human Rog3; Medium humanoid (5’ 6”, 155 lbs); CR 3; HD 3d6+3; hp 15; Init +2; Spd 30 ft; AL NE; 

     Armor: AC 14 (+2 padded armor +1, +2 dex), touch 12, flat-footed 12.      

     Attacks: Base Atk +2, Grp +3; Melee: Dagger +3 (+2 BAB, +1 str) (d4+1, 19-20/x2); Ranged: Dagger +4 (+2 BAB, +2 dex) (d4+1, 19-20/x2). 

     Saves: Fort +2, Ref +5, Will +2. 

     Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 15 (+2), Wis 13 (+1), Cha 8 (-1). 

     Languages: Common. 

     Skills and Feats: Appraise +7, Bluff +4, Disable Device +7, Forgery +8, Gather Information +10, Knowledge (freecity of mirrym) +8, Listen +9, Move Silently +7, Open Lock +7, Search +10, Spot +8; Alertness, Investigator, Skill Focus (gather information). 

     Special Abilities: Sneak Attack +2d6, Trap Sense +1, Evasion, Trapfinding. 

     Possessions: Padded armor +1, dagger, belt pouch x 2, scroll case, parchment, ink, quill, thieves’ tools, spyglass, thunderstone, anti-toxin, magnifying glass, 3 x 50 gp gems, 15 gp.

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