The keyed entries are described below.
Throughout the day and long into the evening, citizens clog this room in order to air all manner of grievances. A weary sergeant or corporal mans the desk, doing his best to keep the crowd calm.
b) Captain’s Office
Captain Soren (Human, Ftr 6) works from this office. Much to his dismay, he doesn’t get out into the field as often as he’d like. Endless meetings and paperwork seem to have him permanently pinned down.
Four cells house drunks and minor criminals. Anyone sentenced to a stay longer than a week are sent to the town’s jail, which is located elsewhere. The heavy oak doors are secured with an iron bar. The cells are windowless and therefore stuffy. A chamber pot and straw mats are the only amenities.
d) Ready Room
Patrols use this room to put on armor, check their gear and receive final instructions. A trapdoor in the floor leads to a small cellar that’s used for storage.
e) Meeting Room
This area is used for private meetings and interrogations.
Well-fed watchmen are happy watchmen. At any hour of the day or night, a warm meal and a pint of ale can be had free of charge.
g) Staff Room
This room is used as a dining area and lounge. Staff meetings are held here as well.
h) Sleeping Quarters
Watchmen who work the graveyard shift often sleep here before or after their shifts. The bunks are also used by members of the watch who are down on their luck and need a place to stay. More than a few watchmen have had to move into the station after an angry spouse locked them out.
The maids that attend to the housekeeping store their cleaning supplies here. From time to time, the maids find a bottle of hooch stashed under the cleaning rags.
As mentioned above, the cellar is used for storage. However, if the cells overflow, prisoners are sometimes stowed here.
|The Market Street Station |
Superior Masonry Walls: 1’ thick, Break DC 35, Hardness 8, Hit Points 180 (per 10x10 section);
Front Door (good wooden door): 1.5” thick, Hardness 5, Hit Points 15, Open Lock DC 20, Break DC Stuck16/Locked 18;
Side Door (good wooden door): 1.5” thick, Hardness 5, Hit Points 15, Open Lock DC 20, Break DC Stuck 16/Locked18.
Cell Door (good wooden door): 1.5” thick, Hardness 5, Hit Points 15, Open Lock DC 20, Break DC 25 (when locked and barred)