Marilyn is the reserved, often callous, serving maiden of the Quiet Thyme tavern in the village of Camber Mill. The main reason for Marilyn’s perpetually foul mood is that she could think of many places she’d rather be. Literate and fluent in three languages, thanks to her mother, Marilyn dreams of leaving Camber Mill to become a researcher or sage in the Freecity of Mirrym. For now, however, she is needed at home to care for her ailing mother.
Moreover, her younger brother Fletcher is having a tough time in life, so Marilyn feels it is her duty as his older sister to help him find his path. Until the day she is able to pursue her own dreams, she will work hard at the tavern and remain on the look out for rare books and scrolls that travelers often share with her.
During play, Marilyn could be used as a love interest or potential apprentice for a wizard character.
|Marilyn, female human Com1; Medium humanoid (5’ 7”, 125 lbs); |
CR 1/4 ; HD 1d4; hp 4; Init +0; Spd 30 ft; AL LG;
Armor: AC 10, touch 10, flat-footed 10.
Attacks: Base Atk +0, Grp +0; Melee: Unarmed strike (1d3-1 subdual).
Saves: Fort +2, Ref +0, Will +2.
Abilities: Str 10, Dex 10, Con 10, Int 14 (+2), Wis 10, Cha 10.
Languages: Common, Elvish, Dwarven.
Skills and Feats: Knowledge (history) +4, Knowledge (geography) +4, Swim +1, Listen +2, Profession (domestic) +2; Great Fortitude, Iron Will.
Possessions: A few old non-magical scrolls and tomes given to her by adventurers.